Metaverse Virtual Real Estate Report 2021: Green Improvement and Business Development Research

金色财经 view 7878 2022-1-12 10:00
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By 2021, the “metaverse” will become a hot topic in many industries. Likewise, in the Western Hemisphere across the ocean, the “metaverse” is growing at full speed. So how has the blockchain-based metaverse ecosystem developed over the past year? Republic Realm, the main developer of the Metaverse, recently announced the “Republic Realm 2021 Metaverse Virtual Real Estate Report,” which featured content from the Metaverse ecosystem last year. Here is the first report.

2021 is an important year for the entire metaverse ecosystem. As the concept of the Metaverse received more attention, the land and property values ​​of the Metaverse gradually increased to the real world level. Celebrity arrivals, celebrity partnerships, rising prices for various Metaverse tokens, and the growth of peer-to-peer games all contribute to Metaverse's growth leap over the years.

This report examines the changing nature of the Metaverse Virtual Real Estate trading ecosystem in 2021 and discusses the key markets related to it. These models include:The penetration of key players, the commercialization of Metaverse technology (including sports and industry) and the impact of non-fungible NFT tokens from the entire Metaverse.

This notice has three sections.

1. Definition and development of the blockchain metaverse and virtual buildings.

2. Present the data analysis and investment logic for 4 metaverse plans.

3. Examine and forecast new trends in the current metaverse industry.

Key Benefits:

1. By 2021, total digital real estate sales and the value of other Metaverse assets will increase dramatically.

2. The sandbox moves away from the rest of the metaverse in a few key steps.

3. The game and the metaverse are inextricably linked. Both trackers benefit from the revenue from digital land sales.

What is Metaverse Real Estate?

Pin up

The virtual world is not a new concept. Launched in 2003, Second Life and Eve Online is a virtual world created specifically for adults. These games have supplemented the internal industry and have attracted millions of users at the highest level. Both worldly games were popular when people were still used to interacting in the world. However, as the crypto-based industry continues to evolve, the popularity of both games has waned.

In 2004, Ailin Graef (Anshe Chung) started to accumulate virtual real estate in Second Life. He started with less than $ 10 and became the first person to benefit from more than $ 1 million in real estate transactions completed in the virtual world. Anyone who enjoys virtual real estate and modern NFT projections can now retrace the stories surrounding Anshe Chung.

Since then, human-to-human relationships and relationships have become virtual. Most people have turned their relationships and work into cell phones or laptops.If there has been a mutation that people interact with more computers than they face, it's okay now.The immediate global emergence of COVID-19 led to the early onset of this transition. These new attitudes can lead to permanent behaviors and cultures that do not change us.

métaverse blockchain

"Metaverse" refers to a vast virtual world created by companies such as Somnium Space and Star Atlas. The Metaverse property represents real estate property available for sale worldwide. They follow the blockchain (the standard pattern for all metaverse on this map), and the metaverse's 'country' is typically bought and sold as non-fungible tokens (NFTs).

There are some people who believe that virtual goods are cheap and expensive, so they can spend a lot of money. Therefore, theOwnership of virtual assets has become a digital signage for early adopters.

In addition to the status quo, membership represents a greater contribution to the metaverse community ecosystem. The development of the Metaverse case has had a huge impact on the way players interact in it. It has become a place where people can participate, explore, create and socialize. Here, people are increasing the value of the land while making interactions in the real world.

Investments in virtual real estate are made by buying and trading non-fungible tokens (NFTs), which are special types of crypto tokens that stand for something unique. As such, NFT tokens are not traded, unlike cryptocurrencies like Bitcoin, which are traded. All NFTs are unique, indivisible and not interchangeable.

While not as liquid as some cryptocurrencies as a major exchange, virtual real estate NFTs can transform the NFT market in a simpler and more transparent way than the real estate market.

Members of virtual real estate NFTs are listed on blockchain distribution which is not as heavy as usual or changes ownership.The owner is the permanent owner of the digital assets and will not change if the game servers go down.

Potential buyers of real estate in the virtual world should be aware of these new rules. In the virtual world, it is important to bring people and life into the digital space, to bring actors together and to encourage them to understand and interact. (These establishments are often referred to as “content pools.”) In the virtual world, efficiency and tool design are more important than space and budget.

Although the number of modern users of the Metaverse is still small, as more users begin to enter the Metaverse group, selling products in the virtual world will become more convenient. In fact, such marketing can drive the growth of the metaverse, as consumers are more willing to purchase virtual goods from their favorite brands.

The combination of the virtual world environment and real world spending is nothing new. Gamers have been buying skins, glasses, and health from video games for years. All future changes will be made on the Metaverse Marketplace.

Consider the potential of a company like Nike. Instead of having stores all over the United States, Nike can create a great line of products that sell to anyone, anywhere, anytime.Sometimes you'll find that a switch like Decentraland needs a virtual presence, just like every business knows it needs to have an online presence.

The result is self-realization. The bigger the content of the metaverse, the more people there will be and the more supporters it will like.

Most importantly, participants in this virtual enterprise will know that we are living in an exciting time. The ability to enter a new world and rebuild will thrill our most stubborn ones. Add beautiful photos, art, music, and new friends from all over the world and it's easy to see why Metaverse is such a hot topic.

Early virtual real estate movers can also enter the market at a lower cost compared to the real market. In the real world, forest elephants are exposed to aggression from speeding dwarves. .

"Meta effect"

In October 2021, Facebook announced that it would change its name to "Meta". The report immediately raised awareness of the Metaverse. At night, the metaverse became a buzzword. The international media are starting to ask, “What is the metaverse? Facebook messages are clear.The metaverse is the future of the internet.

Facebook ads not only increase the number of land sales, but also skyrocket the token value of many blockchain metaverse platforms.

For example, SAND, which traded at $ 0.99 before the announcement, rose 748% to its 2021 high of $ 8.40. And Decentraland's MANA rose 662%, from $ 0.76 to $ 5.79. This increase brings the total diluted trade cap to $ 18 billion for SAND and $ 7 billion for MANA.

Gaming chips have also skyrocketed at the same time. Star Atlas 'ATLAS token rose 133%, from $ 0.09 to $ 0.21, and Gala Games' GALA token rose 953%, from $ 0.08 to $ 0.82.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure : L'indice $ PLAY inclut SAND, AXS, MANA, ILV, ENJ, GALA, YGG et AUDIO

As the price of the Metaverse token increased, traders also turned to Metaverse Land. Between Meta's announcement and the writing of this article, the average price of land in The Sandbox has increased 349% from $ 2,702 to $ 12,136, and the price of virtual land in Decentraland has increased by 26%. from $ 10,755 to $ 13,602.

In-game NFT tools also benefit from the benefit of the transition. The Fantasy Islands of Republic Realm, a growing island in the sandbox, sold for 5 ETH each (around $ 15,000 at the time) in September. In the fourth quarter of 2021, the islands were trading for up to 50 ETH ($ 195,152), which is the equivalent of the value of a real estate home.

Additionally, the digital yacht of the same name as the Metaflower Super Mega Yacht sells for 149 ETH ($ 650,000). Meanwhile, the Wilder World metaverse house is up for sale for $ 160,000. In the Solana-based Star Atlas gaming site, all assets are tokenized and some buyers pay $ 3 million for their virtual plane.

Convergence between physical and digital life

In the metaverse, each user is represented by an animated "avatar". Users can dress and create pictures according to their beauty just like real fashion. The prices of clothing and accessories vary, some being more economical than others.Because human identities are inextricably linked to their digital identities, the value of NFT props has become an integral part of the metaverse ecosystem.

NFT avatar projects such as Meebits, CloneX and the Bored Ape Yacht Club highlight the integration of NFTs, land metavers and digital clothing. A collection of NFTs is now available as PFP or “avatar images”, but up to Metaverse traffic. This avatar can be used as a 3D character in future metaverse games, VR, and community interactions.

The luxury brand is still starting to enter the digital world in the form of digital devices. Adidas Athletics recently announced its own avatar program in partnership with Bored Ape Yacht Club to develop NFT equipment. Market-leading virtual shoe maker RTFKT (most recently acquired by Nike) sells NFT Metaverse sneakers for around $ 10,000. Digital fashion companies such as Tribute Brand, DRESSX and Manufacturer have also started implementing high performance products. In May 2021, the Gucci virtual bag sold for 350,000 Robux ($ 4,115), which is $ 700 more than the actual bag ($ 3,400).

When faced with expensive NFTs, it is important to be aware of the differences between decentralized and centralized assets.On a principle like Fortnite, only game developers Epic Games can make their sales, and even earn more than $ 50 million thanks to Fortnite skins. CornIn a decentralized blockchain-based metaverse, revenue and sales royalties are typically distributed to product developers and consumers, creating a cohesive environment similar to the decentralized spirit of encryption.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

图: Gucci luxury bag, real (left) and virtual (right)

Enter celebrity metaverse articles

Facebook's rebranding of Meta undoubtedly helped increase Metaverse's popularity, but there were other significant factors that brought Metaverse into the mainstream. Social media and social media have expanded their campaigns as some celebrities have started to expand to expand their brand. For example, a piece of land next to Snoop Dogg's house in the sandbox sold for $ 450,000 (Snoop Dogg tweeted that it was a "good deal").

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Duab = publication Twitter de Snoop Dogg

The Metaverse program has expanded from global crypto news coverage to major international news outlets such as Reuters, CNBC, The New York Times, Bloomberg, CNN, Wall Street Journal, etc. In November 2021, the Wall Street Journal reported that Republic Realm had acquired the sandbox from gaming giant Atari for $ 4.3 million, the most expensive virtual real estate purchase in history.

4 Daewon Universe

The four main metavers present, Decentraland, The Sandbox, Cryptovoxels and Somnium Space, point to a number of important factors, including:

Key users are interested and sales figures for game assets are recorded.

It's free to use.

There is a small amount of Tokenized Land (NFT).

Land can be bought and sold for primary and secondary sales in markets such as OpenSea and Rarible.

Virtual landowners have the freedom to decide which projects to develop on a particular piece of land.

They don't have a clear goal. Players can spend their time in the Metaverse however they want.

The owners have created several locations and events on the Metaverse, including a casino in Decentraland, a crypto art gallery at Somnium Space, and various interactive video games in the development of the Sandbox.

Decentraland

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Photo: One of the signatures of the Decentraland community

Decentraland (Chinese: "Decentralized Paradise") is a racing game developed by two Argentinian software engineers, Estaban Ordano and Ari Meilich. The virtual world around us is called Genesis City. It has some similarities to early virtual games like SimCity and Second Life, as well as modern games like Minecraft and Fortnite.

What sets Decentraland apart from its leaders like SimCity is its cryptocurrency business. Game users can use Decentraland's own "MANA" crypto token to buy, sell, and build any land except streets and squares (referred to as "TERRAIN" in the game). MANA's total market capitalization is estimated at $ 7 billion, more than 322 times its 2017 ICO market capitalization of around $ 20 million.

Decentraland has won the participation of many names and influencers. Last July, Sotheby's unveiled virtual art at the London Gallery in the Voltaire arts district of Decentraland. Paris Hilton also offers a virtual concert with musicians including Deadmau5, Alabaster dePlume and 3lau.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Photo : Sotheby's Place à Decentraland

Sandbox

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Video: One of the many Sandbox locations

Developed by a team in France, Sandbox has become like Minecraft, the best-selling cinematographic genre in the world, with more than 228 million copies released since its creation. Although the sandbox game has not yet been fully released, the project released on November 29, 2021 an alpha version for many users, allowing them to experience the first gameplay. .

One of the most important features of Sandbox is the multi-layered map, which allows customers to post images to multiple locations where their devices are located. Over the past 12 months, many reputable companies have appeared on the map, from Atari to The Walking Dead to The Smurfs.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Image: sandbox map. The owner is free to print a photo (usually a logo) of the land.

To date, Sandbox has had over 165 IP attendees including Adidas, Snoop Dogg, The Walking Dead, Care Bears, Atari, CryptoKitties, Shaun the Sheep, and Square Enix (creator of Tomb Raider and Ultimate Fantasy). All stakeholders seek to create content such as competitive sports and community relations, as brands seek to permanently establish themselves in the metaverse. Meanwhile, NFT projects such as Bored Ape Yacht Club, CyberKongz, Party Degenerates and Solana Monkey Business are all buying land in Sandbox, which aims to create their own assets for community, activities and events.

CryptoVoxel

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Video: Several players gather in Cryptovoxels.

Cryptovoxels is a virtual world created by the Ethereum blockchain by Nolan Consulting, an independent game developer based in Wellington, New Zealand. The main area is a large national square called "Historic Town", in addition to blocks such as "Memes", "Mars" and "Kitties". Avatars around the world have unique mannequin shapes that players can customize and dress however they want.

Cryptovoxels allow players to place their NFTs on their devices. As a result, many people interested in the “digital art” ecosystem have started using Cryptovoxels. Digital art is abundant. Cryptovoxel's interface also allows users to view and bet on the competition of these trades.

dream place

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Image: The realistic world of Somnium

Founded in 2017 by a Czech group, Somnium Space is desktop and VR compatible. Unlike the Grid, Somnium Space planes are on the river and come in a variety of sizes. The map contains several mountains which give you a glimpse of the panoramic world.

Somnium Space has also completed the integration of the metaverse. The owners include well-known companies such as Gemini, the cryptocurrency exchange that co-founded Nifty Gateway and its headquarters. The FTX cryptocurrency exchange also opened the Somnium Space headquarters. These companies define what it means to exist in both the physical and virtual world. Republic Realm has also established the Republic Realm Academy in Somnium Space to provide virtual classrooms, head office, and meeting space for teaching the metaverse.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Image = socle FTX Dream

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Photo: Siège de Gemini Dream

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Photo: Academy of the Kingdoms of the Republic

It was a Republic Kingdom school that recently created the Somnium Space metaverse school.

Virtual real estate investment logic

The average monthly exchange rate for each Metaverse plot is the same. That is, the market is volatile. This should be familiar to all cryptocurrency traders.

In June 2021, the average price of land for the four exchanges was approximately $ 6,000. Total close to $ 12,000 on average by December 2021. Decentraland and Somnium Space have steadily crossed $ 10,000 for two years, while Cryptovoxels and Sandbox land sales only exceeded $ 10,000 in November.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 1: Average monthly property value for Cryptovoxels, Decentraland, Sandbox and Somnium Space

no land

Like real land, the primary driver of land value in the metaverse is insufficient.

Each metaverse has a different soil type, which is clearly marked in the pure metaverse form (similar to the compound). Conceptually, the larger the soil in a given metaverse, the more actors and potential projects there will be. But more stories means the Metaverse has the potential to become a "ghost town" without the deep-rooted users to create and launch missions.

Scarcity is the key factor of value in any virtual world. At the start of the Metaverse project, the developer describes the entire design project. This is analogous to the “fully diluted exit shares” used to calculate stock prices.

The total value of all land in the metaverse is roughly equal to the average value of a plot multiplied by the total number of plots. This metric is useful for estimating and comparing the total value of different metaverse.

Since the metaverse development team is generally the owner of the mainland in the national economy metaverse, the research team will support the development to avoid "water" quickly and there is an incentive to slowly sell new land to raise land prices. To do. “The cost of real estate.

The table below shows all land counts and other data for each metaverse.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 2: Metaverse Tile Data

There were a total of 268,645 campaigns across the four exchanges, while the total number of Bitcoins in circulation was around 19 million. The number of Metaverse cannot be limited, but the number of BTC competitors cannot be limited. Although many cryptocurrencies attempt to replace BTC as a digital retailer at a price that comes with stiff competition, the particular circumstances of BTC never really matter.Likewise, metavers like Sandbox and Decentraland may be repeated multiple times in the future, but their unique gameplay, collaboration, and player base won't move without friction. Unless the candidate has a very clear challenge.

Consider what's going on in Manhattan. Manhattan property is not worth it due to its fantastic location. In fact, there are many islands along the eastern seaboard of the United States that have a similar and better climate, but not as significant as Manhattan. Why?

Manhattan has benefited because millions of people have created offices, theaters, entertainment venues, schools, homes and over a century. Manhattan is advantageous in terms of the quality of its development (i.e. the metaverse context) and the good value for money.

Sizes, prices vary

The size of the sandbox plot is 96x96 meters which is much larger than the 16x16 meters of the Decentraland plot. In contrast, Cryptovoxels and Somnium Space serve many different purposes. Somnium Space's large plans range from small, medium and large additions, ranging from 200m² to 1500m², while Cryptovoxels has a wide range of large targets. The terms in Sandbox are comparable to soils in other metavers (~ $ 10,000), but the cost per square meter is 41x less land in Decentraland and 24x less land in Cryptovoxels.

Real estate sales report 2021

While there has been interest in the Metaverse in recent months, the number of sales targets in 2021 is lower than in 2020. This is largely due to the Sandbox's quiet sales in 2020. In the At the same time, the five-figure starting price has been communicated to many buyers.

Figure 3 shows the total monthly sales for 2020 and 2021. As can be seen, most of the land sales are landed in the sandbox.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 3: Real estate month by Decentraland, Cryptovoxels, Sandbox and Somnium Space

Sandbox recorded higher sales in November 2020 and November 2021, with more than 20,000 sales during this period. November 2020 The Sandbox ends "Presale 4.3". More than 1,800 “wealthy real estate” were sold at the event, all close to real estate owned by major partners such as Binance. November 2021 was recently boosted by the Facebook rebranding events in late October, which resulted in a four point increase in revenue.

Together, the four pieces of home loan information provide a clearer picture.Interest in Sandbox Real Estate is higher than in other metaverse.It stands out because it's the only platform on the four metavers that has yet to be released.

Although the number of sandbox lots is only 62% of the metaverse's total land, monthly sandbox sales will account for over 73.5% of total land sales in 2021.

The sandbox is an outlier providing the full value of the land for sale. For example, in early 2020, sandboxes made up 0.79% of total sales, but as of December 2021, sandboxes typically made up over 70% of total monthly sales.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 4: Ground sales for Decentraland, Cryptovoxels, Sandbox and Somnium Space

As of November 2020, four exchanges were selling a total of $ 87,114,159 on virtual lots. A year later, in November 2021, the total was $ 186.3 million, 2,763, up 114% from the previous year.

As of December 19, 2021 as of this writing, December 2021 is already the third highest month with a total value of over $ 70 million.

Decentraland and Sandbox will have estimated total sales in 2020. Since 2020, total sandbox sales have continuously eroded the land sales data Decentraland once held. (By 2021, sandboxes will account for an average of 64% of all industries, while Decentraland will represent 25%.)

The success of Sandbox, the latest Metaverse platform across four Metaversees, was part of its launch to coincide with the metaverse theme bombardment. But outperforming its competition suggests that Sandbox's success won't be the only blessing.

More and more customers are entering the market.

More businesses and individuals are buying more Metaverse real estate than ever before.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 5: Total number of landowners for Cryptovoxels, Decentraland, Sandbox and Somnium Space

The number of landowners in the four metavers will increase by 1,132% from early 2020 to a total of 24,598 by mid-December 2021.

As with the other metrics discussed, this figure was impacted by Sandbox, which accounts for almost 70% of the total, while the platform accounts for 62% of all packages. On the other hand, Decentraland owners account for around 15% of the total ownership of the whole metaverse, while Decentraland the share of the total lots is 30%. Since the soil of some metavers is more concentrated in the hands of a few people, the number of soils per person in each metaverse will have a major impact on the future price of land.

Findings from four metaverse studies

Virtual Sandbox Earth has an important year ahead in 2021. In many ways, the platform shows unacceptability beyond our transformation. We are passionate about sandboxes, but we believe there are also plenty of opportunities to purchase land elsewhere in our hubs, especially on rare earths, such as Somnium Space and Cryptovoxels.

The average price of land in the four metavers is currently between $ 10,000 and $ 15,000.We collectively assess the buyer's inability to measure whether a lot in one metaverse is more appropriate than a lot in another.

Until now, land shortages in Metaverse buildings have not equated to an increase in land prices. Conversely, in the metaverse, the more land available, the greater the total value. While a soil in one sandbox isn't more expensive than having a ball in another metaverse, the total cost of one sandbox product is more than the equivalent of the other three metavers.

As new Metaverse platforms take hold, there should be new land swap models that will benefit the Metaverse, in terms of respect, community activities, organic activity, and experience. user. Now sandbox is the definitive winner in this area.

Other metaverse platforms

Metaverse is an important video game, and video games take a long time to develop. Not months, but years. This means that creating a realistic and interactive metaverse project will take some time.Compared to the metaverse strategy hype, which is hot these days, there is little behind in the latest technology.However, at various stages of the planning there are large projects that outline the future of Metaverse technology.

The projects we are reviewing are some of the most accurate and versatile platforms developed by blockchain and industry leaders. Platforms like Star Atlas, Pixelynx, SPACE, Big Time and many more will surprise everyone when they are released.The virtual enterprise will emerge from its own strong business, e-commerce will become a reality, and models of community integration will be redefined.

As “insiders” of the Metaverse ecosystem, Republic Realm typically obtains the blueprints before the Metaverse Project begins. Lower-cost early entry is a strategy to reduce the risk of investing in metaverse real estate.

Last month, Republic Realm invested in the following projects:

Abe you- Aavegotchi is a cryptographic avatar for exploring the digital world of Aavegotchi. Each Aavegotchi has a low score based on a combination of qualities. Borrowing from Tamagotchi's success, Aavegotchi strives to bring classic love back to the blockchain.

highligths- BigTime is a racing game (RPG) developed by former CEO of Decentraland Ari Meilich. The game costs like the first AAA quality NFT action RPG. The campaign likes to improve skills for traditional games, including former World of Warcraft actor Carlo Arellano and former League of Legends concept artist Tom Zhao.

Bit. Pays- Bit.Country is a platform that helps users create their own metaverse. With 3D worlds, NFTs, and paid games, developers can take community involvement to the next level of distribution. Since no special skills are required, developers can also create their own unique social networks for the virtual world they create.

Bus BYOV- BYOVerse provides innovative advice on "consumables in the metaverse". The ecosystem is built around BYOPills, NFT which provides other resources when "in use". We are also considering selling BYOland, the BYOVERSE real estate developer. The configurations and products of BYOPill users have had a significant impact on BYOland's land and capital.

lit- Cradles is a fantasy RPG game set in prehistoric times and compatible with virtual reality. The world is divided into large cities and adventure zones, which were first inhabited by animals that became extinct during the Triassic period. The bed takes the player into another period before human progress. Players can also play as these animals, like flying through the air like a pterosaur or walking the field like a mammoth. With the data received in the game, players can create NFTs and sell them to other players.

From Horizon-DeHorizon plans to create a cross-channel virtual carnival where Metaverse users can play other user-created games. DeHorizon will manage tokens managed by Decentralized Eternal Virtual Traveler (DEVT), allowing owners to decide the future of game development. Current gaming ecosystems include Battleroyale "DeTournament", Dragon Racing "DeQuidditch" and more.

classification- DVision's metaverse has meta spaces, which are lands that can be bought and sold. In Meta City, users can play the NFT marketplace, acquire NFT products, and trade NFTs. Players can use their $ DVI tokens to trade with their wallet.

Ember sword- In the world of Thanabus, battle players (PVP) and multiplayer (PVE) for symbolic rewards. EmberSword industry is based on Matic to integrate real estate and products on the blockchain. In 4 countries, players can become members of lands, residences, towns and villages.

mode of mind- Highstreet is shaping the future of e-commerce by integrating offline mode for the metaverse. As a platform for brands to create their avatars, Highstreet aims to connect brands and users in a virtual space. Products and retailers in this interface can be found and sold under real names.

MirandusDeveloped by blockchain games company Gala Games, Mirandus is a powerful and profitable MMORPG that transports the Middle Ages into the future. Divided into 1625 entrepreneurs, Mirandus offers a wide range of products including castles, restaurants, beautiful temples, tanners, stables, and more.

Owl island- Pioneer of the social metaverse, the most recent type of social, Nifty Island develops an ecosystem allowing developers and authors to present their art, their games and their interactions within the community. Each player gets the island at the start of the game without any competition for any land divisions.

rinsing pixels- As more entertainment media enter the Metaverse, the technology developed by Pixelnyx aims to enhance the sound and music experience in the Metaverse. Pixelnyx believes blockchain is the best way to improve games and music, and has given many companies and legacies the opportunity to bring music to Web 3.0.

the star of the atlas- Star Atlas is a futuristic virtual space game metaverse setup. There are three groups in the world that rule the world that can be explored. (1) MUD is judged by humans, (2) ONI is judged by foreign nations, and (3) Ustur is judged by sentient robots. Solana's AAA NFT game allows players to own an aircraft as an NFT or use it to locate key assets around the world.

somewhere- The site is designed to have a marketing metaverse optimized for product marketing, relationships and building a specialist experience. Primarily focused on entertainment, music, and fashion, the service leverages blockchain to identify digital rights and bill developers. The metaverse is divided into several “zones” that engage consumers.

triverse- Treeverse's mission is to meet the needs of communities to ensure equal participation. The NFT community mainly focuses on Web 2.0 platforms like Discord and Twitter, but Treeverse hopes to bring communities to the Web 3.0 metaverse to make it more community-aware.

forest of the world- Wilder World brings the open world of Grand Theft Auto games, token real estate, and luxury markets to Web 3.0 through the DAO Hub, the gameplay monetization model. Life in the city of Wilder World "Wiami" is full of fun, luxury and relaxation.

The new metaverse represents the diversity between the different blockchains. In recent months, Republic Realm has been working on design projects on various chains including Ethereum, Solana, Binance Smart Chain, Polygon, Immutable X, Avalanche, Harmony, Ze, Cosmos, Polkadot, Aave, Terra, Enjin, Flow and Wax . I watch it.

Plans developed by Ethereum (like sidechains), Solana, and BSC have so far gained the most users, but the race to become the game manager has yet to materialize.One of the top-performing games of the year, DeFi Kingdoms is designed by Harmony Chain and aims to be the bridge for the Avalanche chain. This fantasy 2D project comes out of the game with nostalgic RPG themes, solid DeFi features, and a virtual reality experience. If DeFi Kingdoms were successful now, we wouldn't have seen so many apps using EVM-enabled channels.

Metaverse Real Estate and play to win a game

The most important P2E game in the metaverse is Axie Infinity, which reached the growth record in 2021. In this game, the player receives in-game rewards. Token (AXS, SLP) from the battle magician “Axie”. These tokens can be traded on cryptocurrency exchanges such as Binance and Coinbase. According to the report,Axie Infinity hit $ 30 billion in October. It became the most NFT series in the industry, thanks in large part to its third quarter sales., holding the NBA Top Shot and CryptoPunks. In the third quarter of 2021, Axie's NFT revenue was $ 2.08 billion, representing nearly 20% of its total NFT volume at the same time. The platform has over 2 million active users this year, which makes the P2E gaming industry bigger and more recognizable.

2021元宇宙虚拟地产报告:深度解析生态进展与市场趋势

Figure 6 : Volume d'Axie Infinity, en millions de dollars

In addition to NFTs and toys, players can also purchase digital land in the game. Axie Infinity Real Estate, also known as Terra, includes a standard real estate business that includes fixed space and the ability to rent or lease. build a site. Certain heritages and equipment will appear temporarily in this region. Today, players are exploring the lands of the Axie Infinity metaverse, and Terra plans to sell it for around $ 250.

At the heart of each game is the simple exchange between the player and the platform: a moment of pleasure. As blockchain developers have started to explore the gaming industry in recent years, new solutions such as rollups and sidechains have been implemented to design and develop a variety of games. . Sky Mavis designed the Ronin chain exclusively for Axie Infinity, providing a blockchain gaming solution that is simpler than Ethereum. After achieving this unprecedented fame, Gods Unchained developed Immutable X, an release of the Box 2 Ethereum protocol that eliminates the need for fuel costs. Both projects have benefited greatly from the development of technology. This type of improvement is more of our thinking, including scalable NFT processors, operations developed by blockchains, EVM compatibility, and non-gaming platforms.

Another new development is the EIP-3664, a new NFT model that Cradles will develop. We're envisioning a new modular system for NFTs where pieces of digital gaming equipment can be removed, sold, or added to other assets, reminiscent of RPG mechanics players know and love. Typically, the new model will allow for endless heritage redevelopment without additional downtime and open the door to a new world of interconnection. .

Therefore

2021 will support critical technologies with Metaverse as the main application, including virtual reality and web 3.0. Total land sales in November were up 114% year-over-year, indicating an increase in new markets, and we expect more data breaches in the future.

The success of the Metaverse is marked by the growing interest in verticals such as Web 3.0 and NFTs. Revenues from these two projects total $ 1.8 billion out of the total $ 8.2 billion raised for the crypto industry in the third quarter of 2021. Additionally, by 2021, the use of the technology crypto and blockchain technology will continue to rise, further supporting the "out of the cycle" transition. Ethereum's daily mailing and receiving addresses increased 77%, from 511,250 at the start of the year to 905,234 in April. The metaverse has become an integral part of the crypto world.

If interest and growth in the metaverse continues, it may become an integral part of the entertainment and leisure industry. Metaverse games now generate revenue not only for the developers of the Metaverse itself, but also for the game team, users, and traders of the Metaverse. Grayscale estimates that the revenue of the virtual gaming world will grow from $ 180 billion in 2020 to $ 400 billion in 2025.

Meanwhile, Emergen Research has forecast that Metaverse's revenue will grow at a CAGR of 43.3% by 2027 and hit $ 828.95 billion by 2028. According to Metaverse-linked tokens, they will peak. Potential market cap of $ 37 billion in December, if those estimates are true, that will mean thousands of dollars of additional investment in the space.

The metaverse is a new space, but content and user engagement can be the deciding factor for any platform's success in the future. Secure operations and deliver happy collaborations, content discussions and best practices will benefit users by conserving and maximizing land value.

A lot of surprises are coming to this conflict zone, and it won't be long.

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