The Walk of the Game Maker has always been there

链新 view 3592 2021-12-23 18:30
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传统游戏厂商的链游征途

Please follow carefully. Developers have traditionally maintained this attitude for four years.

According to DappRadar data, as of November 10, 2021, there were a total of 1,070 gaming Dapps across the network. Since July of this year, the number of mobile phones has increased, the number of players has increased from 80,000 at the beginning of April to 1.33 million in October, the number is increasing by an average monthly of 270%, that is to say more than 181 transactions per day , $ 544 million in early October to

Although the popularity of blockchain games is skyrocketing, in the current business model its development is significant, mainly focused on gaming asset users, but a higher ratio for regular sports.

A competitive businessman told Lianxin, “Due to the success of the public channel over the past few years and the team that has developed an immature sports game, the channel makes a lot of decisions. As technologies such as Chain and Layer 2 mature, more game companies have entered the blockchain industry with frustration, and interest in revenue has increased, reports capacity. of the business to mature. "

However, the development of chain games is still in the early stages of building consensus in the industry, and at this stage, chain games have no choice but to play the game. role of reflection. available. Most manufacturers are suspicious of such an idea.

And this behavior has been maintained since 2018.

1,Things to consider before making a decision

According to statistics from Blockchaingamer, the blockchain gaming platform provider, as of November 10 this year, investment in the blockchain gaming industry has reached $ 2.56 billion. With the blessing of capital, blockchain games have become popular.

Da Hongfei, CEO of Distribution Technology, said, “Blockchain games are a place for professionals, but there are some downsides to investing. Since the capital is large enough, it is understood that capital entered the market quickly after seeing the transformation of the gaming industry from blockchain gaming.

It was in 2018, when everyone was paying a lot of money for competitive play.

The country suspended the release of the games in March 2018 and resumed the review of the games in December. In just nine months, China's sports industry has gone through an unprecedented winter. According to industry data in China, player growth in 2018 is the weakest since 2015.

Strict rules, new players are down and home games are always risky.

“At the beginning of 2018, there was a big fire in the world sports channel. There weren't a lot of players in China at the time. Around the middle of the year, I started wanting to do such a blockchain action. The person in the circle says "new chain" and many people in the circle don't know what chain play is and think they are just trying to replace the existing game, but the distribution and exploitation will be very. difficult thereafter.

Even if a country doesn't understand the blockchain game, it doesn't affect everyone's interest in the exchange.

After several years of development, chain games have started to appear and some of the best games have entered the planning stage as well. A chain game project based on ancient stories, cartoons, stories, world budgets and other stories took place in early 2021. Once again it caught the attention of the capital and industry enthusiasm.

Whether in 2018 or now, people can choose the same channel. And all aspects of the gaming chain development are separated by solutions to three key Internet gaming problems.

When gaming is impacted, everyone should be happy with how the models will resolve virtual assets and gamer feelings. In August 2015, Tencent's online game "Apocalypse of the Dragon" announced a service delay, and when the service was discontinued, the director promised to change some users' options. “The Gift Package” is the ultimate, but true. , it meets the real needs of players

"I put a lot of time, energy and money into it. In the end, it was just the present and my mind was blank," said one player at the stop of "The End of the World. ".

Also in the game, most of the games do not support investor money and resources, many players get cheated and lose money when trading privately. Many third party lenders / traders sue companies and go to court.

Funds and in-game funds cannot be opened / exchanged for free, taking advantage of account membership, and no additional charges after stopping the game are still visible as there is no problem in the existing games. . The result of blockchain games is a puzzle for existing games.

“Blockchain games don't have this problem. All assets can be stored in personal token wallets.” As an "Axie Infinity" chain game investor, players can not only trade games such as animals and real estate, in theory the chain game capital will last forever and will not be disrupted by the shutdown. from the server.

The answer to the second complaint is to manage all of the capital through the game chain. According to the "Chain New", chain gambling generally limits all coins or funds, so the game itself is lacking. of capital.

Using card games as an example, compared to traditional games, most game companies are committed to releasing new, cooler characters, making them more powerful and increasing control costs. , but this often affects the current level of behavioral strength in the game. There is more balance and more effort, the harder the post-stage, most of the income in the first month and the longer the post-growth. weak.

The former sports president said in the "New Channel", the chain game has certain limitations on the game's resources and the total amount, in this case the average symbol value and investments will also receive rate hikes . This will also solve the problem. Expand the numbers in the context defined for some new characters. One of the main game developers said on "New Chain":

The third problem lies in the concept of revenue sharing as taught by the Lianyou game. Many people are the first to know about chain games, which is a Play to Earn feature.

In existing games, it's difficult to build a power leveling or gold mining system, and it's usually the cheapest link. Leveling platforms pay 100 yuan, and the same applies to power leveling players divided into 20 yuan.

However, only a fraction of the revenue from blockchain games will go to developer revenue. And 95% of revenue drives players forward.

Mir4 players told "Chainnew" that the black metal industry pays only low operating costs and that there is no exchange rate for other equipment and investments. And for sandbox games like sandbox, we suggest transferring 100% stake to designer.

2,A slowly developing chain game

The emergence of blockchain games focuses on the shortage of existing games, but in fact, when blockchain home games started to develop in 2018, the status of the game is not very happy. .

One of the first things we encountered was the technical issue.

"(2018) Well-known public plans, its performance can not support multiple applications, and public channels with faster operational power are considered EOS, but even the distribution of all the above electronic devices for games mobiles is not enough. Always choose the form of centralized add a token. "doctor at the time.

The weak labor force of the public chain is the limitation of the blockchain output technology at the time, which in turn aims to limit the creativity of corporate game players, made the game management easier money that year, and the first generation. of domestic chain games.

This makes it the second on-chain game designed to be defined by gameplay for real money.

Is it about rolling the dice and comparing the size of the actual race? According to incomplete statistics, of the total number of Dapps on the Ethereum public channel in 2018, gambling represented 50% and the public channel EOS 60%. NeoWorld founder Kane said, "I don't think this app can be called a game. (They) meet people's needs for gaming, not gaming."

Blockchain games are inextricably linked with games. In Game to Get, Play is first. The performance of the game is important. Deviating from it is the key to weakening the chain of play.

Of course, what makes chain games more attractive to hackers than existing games is the status quo of racing games to make money, which makes them a good competition for chain security. athletic.

On October 31, 2018, 10 hours after the EOSCast game was released, it was stolen after 9 strong hacker attacks, resulting in the loss of 72,912 EOS. Estimated market value of 35 yuan / EOS, the platform fell more than 2.55 million yuan. On October 10 of the same year, EOSDice was attacked by hackers and lost 4,633 EOS, and on November 8, the hackers carried out 304 attacks against the FFgame quiz game contract. , making a total profit of 1331 EOS.

The endless stream of hackers is casting a shadow over the Dapp app and making them realize that smart contracts based on blockchain technology are not as secure as people think. It is too late to make a decision.

Additionally, the reason existing players are not happy is the uncertainty of the token value.Take the example of the price of mir4 ore, the price of ore mined per day goes from $ 100 to $ 3 in the short term.

In the world of chain games, all chain games are based on the flag of economy, the value of the goldsmith studio is close to zero, and the passion is higher. However, in robotic mining, the profitability of raw materials such as "ore" is higher than that of consumers, and supply exceeds demand, resulting in lower prices.

Three,big factory

In 2018, the home-based business is very monolithic, with writing and marketing like CryptoKitties, a fun simulation game with a “healthy take” cycle.

At the time, there were a few competitors in the Chinese market, and most of the high-end games were Let's Dog developed by Baidu, Blockcat developed by 360, Baolima developed by Chenxin Technology, and Weather Cloud Wind from Kewang.com.

Companies with experience in group games, such as Linekong Chat and NetEase, have also been involved, but have developed dongles, lucky cats, and other games, but most have a low percentage.

Eventually, as the number of games increased and the passion of gamers diminished, the popularity of domestic on-chain games declined sharply. The Let's Dog, which was torched that year, was worth around 200,000 yuan per dog, and within a week the Blueport interactive dongle was reported online, with the exchange valued at over $ 5 million. . However, after a month, the heat drops.

And this year, the sports channel, represented by the concept of global meta, has once again won over the big manufacturers.

· Bytedance: Code Qiankun, which is the first investor through the acquisition and investment in PICO, the leading Korean manufacturer in the virtual reality industry, valued at 9 billion yuan, released "Restart the World », A platform game that brings together creative, fun and social content. They have also developed their own platform, Pixsoul, a social meta-universe product.

Baidu: The game on social networks "Hello" requires a connection to the infinitely virtual space, each user has avatar3D graphics and can perform tasks, presentations, competitions, etc. in different places. . .

Tencent: Tianmei Studio announced and found a new "Z PLAN" position this year. Depending on the investment layer, this will be the first metasite game.

· Best World: means that the content related to metasites has been put in game development, Best World can be found in search engine software. However, applicants don't necessarily have an understanding of the metaverse and focus on things like the behavior of the animal pair.

· Kunlun Wanwei: The "Meta Universe" process started in 2019. Currently, there are around 200 groups involved. The community gaming platform GXC developed, developed the Opera GX browser for gamers and GameMaker Studio, the game engine for developers. - Roof platform.

· Zhongqingbao: This year, we plan to launch the business metasite simulation game "Master Brew", forming an R&D team of 48 people, with an R&D budget of up to RMB 100 million.

In April of this year, Century Huatong's in-house simulation game "LiveTopia" landed on Roblox, the world's largest metaspace community. 5 million daily active users and 40 million monthly active users make this the premier event-level meta-universe game. .

Since 2018, racing competitions have faced a wave of additional strength. Judging from the current situation, although the gaming chain has reached certain stages of development, it is still in its infancy and cannot support a new window for the entire sports industry. . "Straw", it looks like he can't stand.

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