How to develop Gamefi's business model

吴说区块链real view 50 2021-12-3 09:12
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Translator's Warning: ETERNAL, the platform token for the U-based CryptoMines gold coin game, started crashing on November 30 at 1:00 a.m. (UTC 8) and was gone for 1 hour. : 00h00 on December 2nd. (UTC 8). The all-time high of US $ 799 has fallen to US $ 59 and is now hovering around US $ 100.

On October 28, the author of this article, CyborgDoggie, was the first to introduce the Oracle CryptoMines (Oracle) protocol and noted that 40% of pre-token token sales could lead to a drop in ETERNAL. Two weeks ago, the author discovered that if there was no in-game consumption, hoarding coins would only embarrass people more when prices drop and the oracle protocol fails to avoid the vortex of death. Time.Protocol Games (also known as Golden Standard Games or U Standards) has conducted similar operations on the great Fomo.

At the time of the CryptoMines incident, CyborgDoggie regretted that the article was not published in a timely manner and that players were not informed of the incident in time. CyborgDoggie's article on the Oracle protocol, written on November 24, is suitable for the majority of gamers to reconsider and rate Gamefi.

1Pin up

From chess and 4X strategy to traditional RPG board games and AAA open world games, the game is not pure fun, but a platform where players can compete against each other with little capital. Therefore, playing with coins with travel and using value plays an important role in retaining the game user and in the market.

Based on a mix of games and cryptocurrency, the GameFi tokennomics project fits into the real estate industry, shifting the market legacy of the Gray Realms to a bright sky, offering gamers an unprecedented level of buy-in and marketing. . of the product.

In this article, we hope to support game developers and cryptocurrency investors by looking at various GameFi Project tokennomics and examining the mechanics of the industry.

2Financial details of the GameFi ecosystem

Challenge

Decentralized finance is a system that allows you to access financial products on an open blockchain network that anyone can access without going through intermediaries such as banks or companies.

In the GameFi project, DeFi aims to improve merchant benefits, increase the efficiency of participation in blockchain games, and enable players to sell or rent instant play devices or use tokens as trading resources ( LP). pool. Although the gameplay is not available, the use of DeFi attracts gamers interacting with cryptocurrencies and supports many games of this type.

However, decentralization is the biggest difference between GameFi and traditional games. In traditional gaming, game developers / designers often follow the god, not only to create stories that players need to know about the game, but also act as an intermediary bank to release and renew game capital. always been able to manage investment resources in a timely manner, avoid financial loss and continue the gaming cycle on a solid footing, when gaming companies do not allow members to own their assets and traditional gaming companies close or close transactions. You can leave as needed. It is not easy for the waiters.

THE T.V

NFT digital devices represent real world objects such as art, music, and video. They are typically bought and sold online in cryptocurrencies and are typically encoded using the same process as many crypto assets.

Most in-game NFTs are toys that include interactive and written NFTs.

Interactive NFT can be used for battle and modification, training, assembly, writing, inheritance, such as incubators, elves, cards, avatars, promotions, training and l legacy to improve the player in the game. Collect NFTs to get away from the game and include fun events and limited battles to improve player enjoyment, such as dirt, skin, cosmetics and badges.

Compared to classic NFTs, in-game NFTs can work seamlessly. Some gaming platforms have become aware of the interactions of virtual avatars, and some cooperative games are changing things that are not interchangeable. While some gaming pioneers see the interplay between games and NFTs, there are still unresolved issues with blockchain technology and game conflicts.

FT

In the GameFi plan, FT generally refers to the benefits of the game which are used to improve the internal game market by assessing the value of the game's resources. Money, people, resources and products come together in one company. , all related to each other. Players maximize their profits during the game, so the amount of rewards controls the player's actions and determines what the player does and for whom. The results of the game serve as a force to control trading behavior throughout the game, connect multiple factors, and control player profits.

ThreeGamefi's token economy

There are two types of tokennomics commonly used in GameFi projects: single pass and multi pass.

1. ib pass

The system alone costs money to trade in the industry and in the aftermarket, and players who get the game through the purchase can enter the game and earn money from the games.

The advantages of a single token system are that it reduces the complexity of pooling resources, simplifies customer transactions, simplifies in-game cash flow, and encourages players to participate directly in the game for a gain. financial.

However, the direct marketing of a fraction in sports and fiat is having an impact on the middle class of the sports industry. When players buy wholesale gambling chips and close their money, the currency value and the player's value increase, which makes the game very good. However, this does not help attract new players to the level of existing players, creating big differences and distractions for new players. In other words, if the money falls due to oversales, gamers lose the support to continue the low income game, toy sales accelerate, and the game falls into the vortex of death.

In addition, the same effect is due to the increase in prices, especially when the guild play continues to develop, the tokens will be reduced in price, causing the fear of spare parts thieves, which is not good for the survival of the game itself. . . In addition, the overall design and medical costs due to fund consolidation are also important and there is no financial institution to control the flow of funds. Thus, if a connection does not work during the whole cycle, the whole cycle of the BUG will be flat.

2. Jeton More

The multi-token system typically divides the in-game rewards into in-game currency and currency management. The perks of the game play an important role in the real estate industry as well as important rewards for grassroots players such as daily action and PvE battles, and have unlimited deposits. Long-term engagement of higher token value with a PvP battle.

When it comes to game advertising platforms, the rewards can be divided into in-game rewards and platform tokens. Platform tokens sometimes change managed tokens, but social and income tokens vary.

The multi-token system reduces the impact of mid-level gaming activities, increases the security of the gaming industry, and improves self-regulation through integration. Many tokens have a better feel to players compared to single tokens, but have the following advantages:

First, the operating system is easy to adjust when the game is running. In too many games, the value of a coin can only affect the special investment and can affect the income of the single player in the position without compromising the value of the bust. The second is that the price is subject to change. When market profits fall, manufacturers can support it by working in sports to stabilize consumers or increase consumption, thereby increasing the value of other products and giving users more confidence to play and shoot. Applications.

4How is the Gamefi project equivalent on the real estate market?

Although the sports capital and resources mentioned above are the foundation of the gaming industry, the game itself has a number of correlations, so modification for a balance of supply and need remains necessary.

In the real world, the demand for a product may be saturated in the short term, but in the long term, the demand for that product is unlimited. Because the global consumer goods market is still obsolete. In other words, toys are worthless when there is no demand due to the cost of game resources due to player interaction and in-game usage. Money and Resources are scarce and investments are endless, so if the relationship between consumption and resources is bad in the world of sports, it could lead to an economic downturn. If the relationship between consumption and consumption is not developed in the sports world, the sports industry will inevitably collapse.

一个 Gamefi 经济模型应该如何设计

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(1) Exit system

The advantages of the system are the products that the gamers get by playing the games and were first developed in the design. Depending on the circumstances, it can be divided into three categories: responsibilities, equipment and supplies. Although these three elements are not completely independent, they are inextricably linked to each other through the synthesis and exchange of the capital layer.

The role represents player-controlled content in the game, usually in the form of an animal, elf, hero, avatar, etc. These resources relate to gamers, especially in RPG (MMO), MOBA, EDU and TPS / FPS. Character traits affect the game and the player, and in the open world and sandbox games, avatars play an important role in the development of the individual player. In TCG and SLG, players generally do not have the physical "responsibility", but rather the exchange of playing abilities as a leader. For example, taking medication during leisure time depends on health, experience, energy and speed. Potions and mana consumption cannot be reversed.

Materials include accessories such as patterns and skins, and players have the freedom to choose interchangeable weapons, armor, inscriptions, and other items to enhance their performance in combat or rallying.

A variety of expenses can be combined with the use of techniques to enhance the player experience, encouraging players to participate in the game to achieve the most attractive and enjoyable investment. However, a tough financial situation can make it a player's experience of a startup, and too many behaviors and materials won't lead to a successful business.

(2) Content updates

In existing games, all changes or modifications to game content are done by the game developer, so the game is paused during "World of Warcraft" or "Heartstone Legends" ", resulting in high capacity or inconsistencies between new and current products.. game too. In GameFi, the legacy belongs to gamers and game developers are key to enjoying it. Gamers can also participate in game content creation, upgrading GameFi day is therefore divided into two categories: gameplay and content.

Gameplay updates are usually done by teams. This means adding PvP to PvE, allowing players to explore new locations on the land map, or adding new gameplay features such as adding tower defense to adobe. The gameplay update includes a subtle balance and works like money management. While player community strategies can be taken into account, players are still far from being involved in the development of key game mechanics.

Content updates are more creative. Myths, backgrounds or character designs are very popular with RPG and TCG players in the community, where they want to connect players. Team play will also be involved in various tournaments to motivate participants. Once the staff member is recognized, it is recognized as the ultimate content of the game and developed by the team.

Since collaborating with players in game development and content updates is an important part of game development, collaboration between development teams and players can help improve the ability to play, while contributing to community involvement and socialization. Maintain user retention.

一个 Gamefi 经济模型应该如何设计

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(1) Fixing mechanism

The in-game modification system is a companion solution, and key player characteristics increase as the level progresses. Upgrades make it easier and more efficient for players to perform simple in-game tasks, giving them the edge in player-to-player fights with lower or higher equipment.

This update plays a role in many aspects of the game, for example, players upgrade their characters with magic, upgrade their elves with potions, upgrade their weapons with blueprints, decorate houses with ore, etc.

Many innovations provide actors with a wide range of options, highlight the role of actors, support the overall development of the industry through stakeholder involvement and realizing the benefits of material recycling.

For game developers, upgrades mean faster competition for gamers, especially in PvP games. Due to the competition of the leaderboards, the players are more involved in the game and improve themselves, stimulate the development of other players and create a feeling of excitement in the game.

However, if the update process is too difficult, for example if the assembly time is too long, if many people update at the same time, or if the results of the update are uncertain, players will lose. confidence. Many games also achieve levels of achievement by increasing their rewards and improving their usability, which largely depends on the player's expectations of the game, as the risk of using the player's resources also increases. .

(2) Synthesis mechanism

A combination of devices that combine two or more resources into one device or use other resources to enhance or replace key functionality of an existing device. As they modify or explore their behavior, players can also activate mixed models for a variety of items.

Synthetic systems can be controlled or random.

For synthetic materials such as iron and stone, it is necessary to control the synthesis process, giving players a clear view of the ingredients required by the special process, such as assembling Lego blocks or baking according to a recipe.

For unmixed items such as Animals, Key Traits, and Intelligence, the shuffling is usually random. Functions produce grandchildren.

The synthesis mechanism due to complex synthesis or random synthesis of new programs does not correspond to the imagination of the player, and favors the functioning of the players and encourages the players to add to each other by activating the interference programs, so that sports services are simply brought together. will be fixed.

However, synthetic systems also have certain drawbacks. This means that the developer of the capital integration may fall behind. If there is an issue with the market value of an item that could cause the product to be wasted, the game developer will know that there may be an issue with the allocation of resources.

(3) loss mechanism

In-game system lost means that players frequently steal or destroy resources available from other players, as well as resources needed for other game activities. This mechanic is suitable for the following situations:

Firstly, it allows multiple players to interact directly, and secondly, the game is essentially controlled by player preferences and we hope to share feedback in the system.

Fallout processes also affect the trading platform in GameFi operations, allowing designers to stage PvP tournaments and team battles to support weapon development and use. If too much material results in low costs, or some workers overproduce but don't need it, reporting a loss of capital can help balance game resources and eat and stabilize the business.

In addition, the use of capital resources will make similar investments less expensive and indicate higher prices in the market. Using fewer tokens can increase the cost by deflating the currency in circulation.

The downside of the drop mechanism is especially evident in GameFi projects, where games are more expensive than usual. Many players are afraid to get into the game because of the strong competition like MMORPGs, which lead to loss of money or because they think it is a way for the team to improve themselves in order to win. money.

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(1) Token lock mechanism

Locking in Total Cost (TVL) is an important measure in DeFi. Indeed, blockchain services are created by a peer-to-peer network and do not have the main role of managing, creating or improving an ecosystem. Therefore, cryptocurrency traders will decide to create such a network using their own tokens and tokens.

For the GameFi giveaways team, the administration or the community may be keen to decide on the distribution of tokens which should be divided into different campaigns and agencies, such as construction, economy and finance. If your team has a base or other organization that manages funds, you may decide to create a funds division for the token bank to be used as specified by the group or community. .

In some cases, the distribution is periodically divided as part of the gift package or upon acquisition. To support the long-term improvement of the game and reward players while the game is running, and to avoid the impact of a large-scale removal of the game's market share, the token distribution for the GameFi project includes two locking systems: hard locking and soft locking.

1.1 Hard Rock

Hardware locks are determined before the game is released, including symbolic lock wings, linear or non-linear unlock methods, removal restrictions, NFT offers, and more. Hard locks usually include opening accounts at different money levels, the team itself promises to be closed for a long time to secure game content, while the angels or seeds of locks involved in big sums of money are suddenly reimbursed for damages. sports industry. With a closed difficulty, players can expect the value of the game tokens.

The downside, however, is that the market often moves from open points to open points, resulting in uncontrolled losses. For example, the influx of players in the public phase causes a large slippage, causing the price to fluctuate beyond its true value, causing the prices to drop sharply, or people fear a massive sell-off before large sums of money. are not sold. Money will be closed.

1.2 Soft lock

A software system is a machine that uses gameplay to create token locks, typically involving the player's abilities or toys in real time (also called an "interval" in a traditional game) to increase the player's TVL and income.

The beauty of Soft Rock is that it connects to the core gameplay. The long process of closing eyes can be time consuming, such as sending in work, leaving walls in camps, or hatching eggs. Short-term shutdowns range from a few hours to a day to rehabilitate the elf's health or heal the wounded. Gamers still hate the cold as it restricts the game, but in the GameFi Project, gamers are willing to shut down their hero in order to increase their income outside of the game.

At the same time, soft rock type sports do not work, resulting in a lack of play and interaction, is necessary for players who do not have much time to play, and limits play levels to some. He seems to ignore the importance of the game.

(2) Stable system

2.1 Protocole Oracle

Oracle is the place to put real data for shared systems. In a decentralized environment, oracles set themselves apart from blockchain hardware and allow blockchains to interact with output data.

Submissions can range from NFT rates, combat rates and mining gear to rewards and more. In-game oracles provide reliable resources that can balance the value of in-game chips. Player gifts have good reliability, such as stable money pegged to US dollars or set up through the game. The exchange rate received. Local string token.

The oracle mechanism reduces the impact on the value of the currency of the sport so that the player's income remains in balance. Players can improve the attitude of long-term participation in the game in the absence of changes. At the same time, the oracle mechanism balances the start-up of new and existing players, retains existing players and continues to attract new players, increasing revenues by total capital layer.

However, in a sense, combining oracles with other rewards provides value to the game tokens and relies on continued player and financial support. The lack of cooperation in the industry has not solved the problem of access to the death spiral. CryptoMines in this situation. The game requires a repetitive process that encourages investors to resume trading when the value of the currency drops, and a soft modification that prevents players from selling the game. Many benefits.

2.2 Commercial impacts

The buy-and-sell mechanism generally refers to the buy or sell that results from the process discovered when the price of a set of tokens changes rapidly, with reserves set aside.

In order to protect the player's assets when setting the price, I generally recommend until the price returns to normal when the price drops 5-10%. Meanwhile, when increasing currency restrictions need to be lifted so that investors in long-term investments can maximize returns, arbitrate and protect players from speculation, hold onto their inventory and exit the game while the rewards are still worth it. worth it. . The conversion rate is around 10-15%. .

The automated machine system can block some of the demands by accessing the game in the first place and balance the ecosystem. The constant growth of the currency in your management can also be used to expand content and attract gamers who love the game.

On the other hand, this average price control does not follow a bad decision because the manufacturers have the right to adjust the price, which can limit the free growth of the player's ecosystem, but it is a variation of the model. existing. From Gaming Web 3.0 to Decentralized and Autonomous Games.

2.3 Trade restrictions

As a result of the above configuration, the industry can achieve equilibrium in some respects. However, due to the benefits of Game to Get (GameFi), some guild players can create various abilities without using them. Entering with multiple numbers will cause some games to skyrocket and lose value in order to earn game rewards.

In a free ecosystem with clans (guilds), if the manufacturers can develop the necessary products and use the capital, the expansion of products and income can be estimated. Therefore, in order to balance capital, it is necessary to influence the production behavior of the actor by restricting the market. Generally, there are two ways to restrict trading. One is to limit the number of exchanges and the other is to increase the exchange rate. The team should ensure that the entry fee for tokens in all credits is less than the deductible. Otherwise, inflation occurs (no change in output).

If some players collect multiple items, you need to restrict the exchange rate so that bad bots do not affect the balance.

Auctions are also a way to restrict business by paying taxes. Teams should ensure that the entry of tokens into the total value is slower than the exit. Otherwise, it will lead to inflation without changing the consumption of the products. So, in the equation, the "exchange rate" is used as the "automatic stabilizer" to balance. The functions of the automatic ballast machine are as follows. The exchange rate paid by the retailer decreased because total profit was reduced, and increased as total profit increased, making players dissatisfied with the trade.

However, this has a negative impact on the game's capital. Lack of integration drastically leads to poor product quality, which can make you fearful of the current equipment investment. to avoid dangers.

一个 Gamefi 经济模型应该如何设计

5Therefore

The lesson from traditional gaming is that a balanced industry game can continue to appeal to gamers for a longer period of time and may cause gaming equipment to start to gain in value more relevant because it is not enough. . Thanks to a variety of financial and technological approaches, the GameFi project now offers much better service and self-regulation. The second market value is unchanged, but the team can better manage the financial market in the game, so that the game can keep players with early gameplay and investments.

Although some players are always against the financial aspect of sports, games and investments can come together through sports betting, a stable business can last for a long time. eliminates entrepreneurs and only investors who love the game and contribute to the community. . Playing around with the reform process can improve some people's finances through strategy and competition, and investors can benefit from the investment and the experience.

Games have always been strong in regulatory markets, blockchain cryptocurrencies have a stable price management system, and a combination of the two can create a lot of innovation. However, GameFi is still in its infancy, with many players exploring the realm of traditional content. The value of members and staff will achieve a win-win situation.

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