Morgan Stanley: A lot of companies have acquired the Metaverse, and the gaming industry has already benefited.

2021-11-11 22:28
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In a November 11 research statement, Morgan Stanley described the metaverse as "an activity of socializing, participating in music, contacting fashion brands and digital media." The report describes Metaspace as "a virtual world for shared applications. It can be used continuously and users can explore multiple experiences at the same time." In the past, people around the world have seen, shared, and learned in millions of meetings, games, and games. According to the report, the current target audience for Meta Universe is young gamers, but we have noted that the average age is increasing and it is possible to access it on mobile or PC gaming platforms., has previously supported the market value of products such as Roblox (Coin operated)

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