There is plenty of evidence that game developers hate NFTs and cryptocurrencies

Cointelegraph中文 view 22622 2022-1-25 10:56
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Recent research has shown that most game developers and studios do not like to create or use non-fungible tokens (NFTs) or crypto payments.

The Game Developers Conference released a survey titled “State of the Game Industry in 2022,” which polled 2,700 game developers on their favorite NFTs and cryptocurrencies on January 21. The result is extremely useful for gamers themselves who have endorsed NFTs.

The majority of respondents said their studios were "unhappy" (72%) with cryptocurrency-based payment tools and "hated" NFTs (70%). Only 1% of respondents said they had ever created NFTs or already used cryptocurrencies as payment devices.

Of the 14 developers commenting on NFTs and cryptocurrencies reported in the survey, only one was good, while the other ranged from cynical to harsh criticism. The only recommendation is "this is the future".

Another respondent said there was a problem with the NFT industry as a whole.

Another concerning word regarding the future state of the gaming industry is that it joins cryptocurrencies and NFTs.

"They're going to create an imbalance at the heart of the economy. People's will will be concentrated and it won't be."

The NFT industry is now driven by traders, collectors and gamers. At OpenSea, the largest NFT industry in the world, the packaging industry is led by product packaging. Currently, the Azuki series has the highest 7-day trading volume on the platform at 27,163 ETH ($6.5 million).

Over the past 24 hours, the market share of application marketing games (dApps) using NFTs is estimated at $35 million. According to data from DappRadar, this figure is around 867,000 users. According to Mordor Intelligence, when NFTs are more fully integrated into the existing $178 billion gaming industry, they will reach over 3 billion players worldwide.

Respondents also noted downsides to metaverse gaming. While more than a dozen companies are currently developing augmented reality (AR) and virtual reality (VR) devices for people to play their games, the announcement states that "about a third of respondents think that the idea of ​​the metaverse may not be feasible". I think. I promise. "

Microsoft recently announced that it would acquire game company Activision Blizzard for $95 per share. Microsoft does not use this technology lightly and plans to use the new name given to it to develop games designed to be played on the Metaverse.

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