5 major dangers of the meta-earth period

金色财经 view 47508 2022-1-10 10:35
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Why do people always want to make a difference?

Thousands of years ago, Plato described the history of the relationship between play and God. We believe in why God created humans or why they were able to do God's will and make people appreciate God while playing.

When creating a unique meta-world, no matter how large the mission of the developer is, the people who make it up are looking for games and entertainment.

As long as gaming has always been at the center of humanity, other meta-worlds will emerge in a miserable future, and this realm will continue.

Humans are increasingly called upon to solve problems in the metaverse, which is cyberspace, and their ability to deal with real-world problems is weakened.

Some people have envisioned a world where every human in the meta-world is affected by brain-computer interference, where a bionic world of robots or intelligent machines provided the food we need.

At first glance, it may seem like a way of life that breaks the chains of the flesh and plunges you into the spiritual realm, but the choice made Life like this means giving up the possibilities of caring for the future and challenge the world.

Dr. Sangyun Kim, key researcher on the Korean Metaverse Project and specialist in metaverse operations on Samsung, LG and Hyundai, discussed the risks and challenges of the new “era of the metaverse”. The era of the metaverse for us.

Risk 1: Reduced ability to prevent problems

There are major differences between the meta-world and global reward mechanisms.

Professor Sunstein of Harvard University conducted a reward mechanisms experiment, in which participants participated in three different reward mechanisms for a project.

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In the first case, the participants in the experiment will be paid once the project is completed.

In the second case, the participants in the experiment receive payment before receiving the work, but receive full payment if the work is not completed.

In the third case, the participants in the experiment did not benefit even if they had completed the task.

In which situations do you think the participants are the most satisfied and the most successful?

The results showed that the participants obtained the best results in the first case and the worst in the second. Interestingly, in the third scenario, people perform better in the second scenario, even though the participants do not receive a reward. The results of this experience are enough to show how people feel about losing something.

What do you think is the most common situation from the above experience in the real world?

Think about the rules of the car in the real world. There is no special reward for obeying the law, but if you turn on the signal, you will get a ticket, which is the same as the second in the experiment above.

The human brain reacts to rewards and punishments differently. When offering a gift, the islet gift area is open for healing, and if convicted, the pain at the islet site is open for healing.

When setting rewards and punishments with the same effort in the experiment, for example, setting a bonus and a 100,000 yuan fine, people almost feel double for the punishment rather than the reward.

In other words, if someone steals 100,000 yuan from you and someone gives you 100,000 yuan is useless, the demand is close to 100,000 yuan, not "0 yuan".

Most metasite design processes exist around 'extras' such as financial rewards, upgrades, and blessings of achievement, not the reason for 'exclusion', such as fines, penalties or insults. That's why we like the meta world so much.

Do we need to change the reality of isolation from the world with more reasons, or do we have to change the strategy of world design to come closer to the logic of isolation from the world?

Since the notion of dissatisfaction and loss is not uncommon in the real world, one cannot criticize those who flee into the meta-world in search of the sweetness of a good wake-up call. What people want to do in a meta-world that pays more for good awakenings is tackle bigger challenges. Compared to the logic of isolation, people in extra space are more willing to explore, communicate, and accomplish things on their own.

The sense of loss that follows when we lose something in the real world often plunges us into deep depression. If you watch the deal or get bad grades, you'll face bonuses and parental criticism. However, in the Metaverse, you have nothing to lose if you fail and are encouraged to try again.

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Failure in such an environment encourages us to be frustrated and discouraged. This is called stress. The real world and the meta world should be able to inspire you to constantly challenge yourself despite setbacks.

Risk 2: Concern with unknown gifts

In the 1950s and 1960s, psychiatrist B.F. Skinner did a lot of experimentation to find out what kind of gift people want. In particular, there are both experiences of randomness and reward determination.

For example, when I post on social media, I sometimes get 10 responses per hour, and sometimes I don't know if I can get multiple responses per hour. What events make me happier?

The answer is the last. An uncertain gift can make us want to stop.

Commodities will make us lose money compared to savings which guarantee a stable income of 2%, but that is also why they are so attractive to us.

One of the major psychological problems that many drug addicts often experience is that it is associated with uncertain gifts.

How did you feel after the announcement? Comments or likes from your friends.

Suppose you go to a meeting after updating your status, after 30 minutes 20 notifications appear on your phone. While it is usually only 10 words or the like, it is surprising to get 20 words in no time. So you will want to know what a person can do during this time.

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The metacosm supports human blood vessels through a rewarding process similar to Skinner's experience.

We're getting metaverse feedback faster than in the real world. When you receive an ad, social media posts make you happier than talking to family or staff offline.

In this way, Metaverse has again built our own reward mechanism, reinforcing our desire for praise and recognition.

In the metaverse, human-to-human communication and human-to-system communication are established by response time and the uncertainty of donation. .

Have you ever posted on social media and thought, “Why are these words slowly flowing this time? The answer is better than before, but not this time? "

The expectation of metaverse communication is greater than that of real-world communication, and of course, that includes more frustration and frustration.

In the previous example, if you were in a meeting and couldn't wait to see the 20 messages you received before, you could tell that the Metaverse has already sucked your energy.

Risk 3: All data

The characters in the game "Three Kingdoms" are all historical heroes who can be defeated by the book. Each hero has special credentials which can be based on their abilities, fights, skill levels, politics, and charisma. ranking points.

What if you had to wear a box over your head or chest to measure and display all skill levels in the real world?

What if the display screen worn by office workers indicates business planning, the ability to record information, the ability to make leadership decisions, and the ability to solve problems with the data?

In the meta world, everything is represented and controlled by numbers.

When we meet other players or NPCs in the Metaverse, looking at their stats seems like a way to get to know each other better, but for others it can be hard to think of us as just numbers. use.

It's very difficult to measure ourselves in the workplace with performance metrics or performance data, and the thought of using that data in our heads in the real world can give us goosebumps.

Think of a meta-world like the Korean movie "Castle in the Sky" or "The Marriage World". What kind of information would you like to put on the head of an artist? Completeness, relationships, ability to love or trust This information can greatly affect your ability to understand a person.

When we look at a person's performance and values, we ignore that person's other characteristics. Once you start using data to measure each ability, it's easy to judge people based on the nuances of the data.

Many in the meta-world have improved the efficiency of data communication through digital presentations, but this will also lead to partial regrets and ease of communication. and we will be very tired of it.

Risk 4: Everything you own is not yours.

Basically, most of the data and assets of the people in the Metaverse are stored in digital form.

Each meta-world is owned by a specialized company, but do we have data developed from our activities in the meta-universes?

The answer is simple, unless specifically, the data produced in meta-universes is generally not our own.

It is estimated that over a third of the world's population broadcasts in the media. People upload their everyday life and thoughts to social media as text or image. Once the data is transmitted to the media, it becomes the tool of the company operating on the media platform.

You can ask: this is what I wrote and the photo I took. Why does he have this business?

The terms clicked for approval during registration on the social media platform include the circumstances under which the user of the platform has the right to use or re-download the text and image files uploaded by the 'user.

I can delete or edit the content and images I upload, but my rights are limited to that.

Even if you delete text and image files, the platform still has the right to use them when needed. Also, even if you delete my account, the platform will keep the background text and image files.

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What if I die? The situation remains unchanged. Many countries allow family members of deceased users to access their digital numbers, so content can be removed. However, it is very difficult to delete all data, especially data that has been backed up or shared by platform providers.

We can identify the question of belonging to the virtual meta-universe from a few examples of games.

We spend time collecting in-game items and developing our in-game character. Who owns the various items you get in the game, such as various swords, pistols, armor, gear, etc. ?

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Right now, in many places, the legal names of the products we use in our games are owned by the game company, not us. Strictly speaking, this product does not even belong to the sports company.

Since the game equipment is not a physical device, the sports company is entitled to it. The price players pay is just the purchase of the right to use these items. This was said by the game company during the long registration period when we registered the game.

For example, the terms and conditions of a sports business are as follows. . Users will not dispose of in-game products with third parties without authorization, including trade-ins, sales, or loan payments for orders. "

By law, the items I have in the game are not considered my personal property under the law.

Risk 5: “Title” is not the same as “Death”.

The metaverse is the essence of the world. Just as there are laws in the real world, each metaverse has its own rules that people must obey. However, just as there are laws in the real world, there are also laws in the Metaverse.

In many meta-worlds, the most severe punishment for users is permanent restriction.

So-called "blocking" originally meant to restrict certain things you have done, but punishing "blocking" in the metaverse means that the user account will be deleted and the user will not be logged in. optional return to the metaverse.

From a user's perspective, this name means that it will be permanently kicked out of the Metaverse, which almost equates to the “death” of the Metaverse.

However, this "death penalty" is not the same as the death penalty for a crime in the real world. As long as users do not have to submit personal information such as their passport or ID number when signing up to Metaverse, users can return to Metaverse with a password.

Placed only in Metaverse, where users can register and log in with their email or phone number, blocked users can re-register using other information.

Of course, the new account has nothing to do with the old one, but users are free to complete the metaverse with the new username.

Many users are not afraid to break the rules of the meta world because it is so easy for self-management again. Even if your account is blocked, you only need to create a new account to continue your previous activities.

To resolve this issue, some metaversees store hardware devices used by authorized users and prevent devices from accessing those metaverses. If a unique code number of the computer running the name of the robot or the cell phone that displays the pornographic image is visible, the user cannot access the metaverse through the computer or smartphone even if it is registered. on another account.

Although this method seems very simple and effective, it also affects computer or cell phone users who may not be aware of it beforehand.

Whenever there's a policy in the Metaverse that prohibits a behavior, there's always a crafty person who quickly finds a way around that rule.

As a result, many affected users will report this malicious behavior to the metaverse operator, who will change the old rules to prevent the temporary use of force.

However, if good people see the negative effects of reform rules, they can create more waves, endless competition between regulators and violators, just like in the real world.

Some see the Metaverse as a new venture, some as a new park, and others as an escape from reality.

When you are suffering from a wave of anxiety and unhappiness, you can stay in the meta world for a while to reduce your thoughts and let go of your worries. But the metaverse shouldn't be the way to forget the truth.

No matter how good the metacosm world can be, it only happens because it is true for us. If we come to the meta world to avoid issues and responsibilities, it will make our lives real.

The meta-world should be the place where we can enrich our lives, not ours or someone's forever.

If you have dreams of becoming a Metaverse, I urge you to think carefully about your goals and how you wish to live our lives using the Metaverse. Metaverse and how it enriches your life.

No matter how deep an idea we want to create, how many users it likes, and how much communication it provides, there will be benefits the metaverse can never experience in the real world.

What can happen to the metaverse?

like life and death. The beginning and the end of life are indeed beyond the realm of the metaverse.

It is very easy for us to enter and leave the metaverse world, but our life begins with birth and ends with death. I'm taking advantage of the real metaverse, but I don't want it to change our lives.

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Tags: 元宇宙
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